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The nature of this work is confidential.

Role: Experience Designer


  • Reduced the number of interactions from 24 to 9 and increased conversions

  • Participated in early design exploration and worked with the strategy team on user journey, user flow, and information architecture

  • Created wireframes, UI, and interactive prototype

  • Followed the outcome as the research team conducted usability testing



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Role: Interactive Designer


  • Directed user research, affinitization, data analysis, ideation, wireframing, and prototyping.

  • Participated in market research and competitor analysis.

  • Solely designed a feature from ideation to final interactive prototype.

  • Arranged and created the final interactive prototype for all 5 chosen concepts.

  • Presented in client check-ins, mid-term and final presentations.



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Role: Project Manager & UX/ UI Designer


  • Led a team of 11 multidisciplinary designers and orchestrated projects within strict timeframes by solving complex problems.

  • Built successful project plans covering objectives, resources, and staffing to meet schedules.

  • Worked closely and listened to team members' feedback to identify issues and resolve conflicts.

  • Assessed each scrum team member's responsibilities and delegated tasks to balance each one's workload.

  • Maintained open communication by presenting regular updates on project status to professors and clients.



Navigation Aid for Visually Impaired to help them reach their destinations safely.

Individual Project


  • Identified problems that marginalized group is facing in everyday life by collecting information from various sources.

  • Conducted research and applied both qualitative and quantitative analysis techniques to generate ideas.

  • Created mid-to-hi-fidelity prototypes based on user flow to establish voice user interface design and information architecture.

  • Solved complex problems by implementing emerging technologies in an innovative way.



Innovative Personal Inventory IOS App.

Role: UX/UI Designer


  • Set timeline and milestones for the team.

  • Facilitated brainstorming and ideation sessions as well as mentored team members' UX/UI design skills.

  • Directed user research and created user flow, storyboard, and user journey map to establish user interface design and architecture.

  • Created low to hi-fidelity prototypes using Figma.

  • Conducted live user testing of components and functionality to evaluate the effectiveness of designs.


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